#include <terrain.h>
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| Terrain (Eigen::Array< bool, Eigen::Dynamic, 1 > bool_bridge) |
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| Terrain () |
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virtual | ~Terrain () |
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SteppingStone | addStone (Eigen::Vector3d center, double width, double height, std::string name=nullptr) |
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Eigen::Array< SteppingStone, Eigen::Dynamic, 1 > | addStones (Eigen::Array< Eigen::Vector3d, Eigen::Dynamic, 1 > centers, Eigen::Array< double, Eigen::Dynamic, 1 > widths, Eigen::Array< double, Eigen::Dynamic, 1 > heights, std::string name="") |
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const SteppingStone & | getStoneByName (std::string name) const |
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const Eigen::Array< SteppingStone, Eigen::Dynamic, 1 > & | getSteppingStones () const |
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Definition at line 9 of file terrain.h.
◆ Terrain() [1/2]
Terrain::Terrain |
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Eigen::Array< bool, Eigen::Dynamic, 1 > |
bool_bridge | ) |
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◆ Terrain() [2/2]
◆ ~Terrain()
◆ addStone()
◆ addStones()
Eigen::Array< SteppingStone, Eigen::Dynamic, 1 > Terrain::addStones |
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Eigen::Array< Eigen::Vector3d, Eigen::Dynamic, 1 > |
centers, |
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Eigen::Array< double, Eigen::Dynamic, 1 > |
widths, |
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Eigen::Array< double, Eigen::Dynamic, 1 > |
heights, |
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std::string |
name = "" |
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) |
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◆ getStoneByName()
SteppingStone const & Terrain::getStoneByName |
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std::string |
name | ) |
const |
◆ getSteppingStones()
const Eigen::Array<SteppingStone, Eigen::Dynamic, 1>& Terrain::getSteppingStones |
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const |
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inline |
◆ stepping_stones
Eigen::Array<SteppingStone, Eigen::Dynamic, 1> Terrain::stepping_stones |
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private |
The documentation for this class was generated from the following files:
- catkin_ws/src/guidance/footstep_planner/include/footstep_planner/terrain.h
- catkin_ws/src/guidance/footstep_planner/src/terrain.cpp